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How Modern OpenGL Can Radically Reduce Driver Overhead

ITMNC GROUP talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bind less rendering and Multi Draw commands.

This presentation covers:

    • Dynamic Buffer Generation
    • Efficient Texture Management
    • Techniques for Increasing Draw Call Counts

OpenGL Development

Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs. NVIDIA continues to support OpenGL as well through technical papers and our large set of examples on our NVIDIA Graphics SDK.

OpenGL SDK

    The OpenGL SDK is a gathering of 3rd party contributions from many of the leaders in the community. In some cases the information and downloads are available directly from the SDK on opengl.org. In other cases, you'll find links to the original materials elsewhere on the web. In all cases, the contributions have been hand selected and represent the best of what's out there.

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